
Although I normally don't like releasing anything until it's finished, the above rework to the game is unlikely to change much between now and the final release and there are some other projects that are pulling me away right now. At this point I am down to the nitty-gritty of reworking/creating stats for all things in the game as well as reworking the perks and combat section. However, the above is a pretty complete look at all other aspects of the game including full character creation. Combining this with the stats in the original version below and with a little tinkering by a DM, you should be able to create characters and utilize the new rules including calculating all movement in feet and inches rather than squares. Feel free to use any part of this or the original in your own tabletop creations.
Below is the full original version (1st Edition)
A torrent containing all of the files for this game is currently seeding on The Pirate Bay.
The full name of the file is: Fallout d40 - Tabletop RPG w/ Errata 4-9-19 - All Files
This is a pencil and paper tabletop roleplaying game based on Fallout. It is a completed work with its' own unique ruleset modeled after Dungeons & Dragons. Although it is referred to as Fallout d40 (as it incorporates the d24, d30 and d40 into the polyhedral dice that D&D uses) the game is really balanced around the d24 with the idea being that the PCs, in regards to combat, are underpowered with the d20 to start (levels 1-3), on par with the d24 for the bulk of the game (levels 4-11), slightly overpowered with the d30 later in the game (levels 12-17) and very overpowered with the d40 in the late game (levels 18+). The game also assumes that all characters will take the perk The d24! at level 4 and if a GM is not allowing one perk a level, they may want to just give that perk to all characters when they reach level 4.
Above you can download each file individually or as a torrent. The files include the Player's Handbook, Bestiary (Monster Manual), GM Tips (a mini Dungeon Master's Guide) and the latest Errata (last updated 4/9/19) as well as 6 custom character sheets (front, back, weapons, armor, chems and perks). I also recommend buying a Pound-O-Dice from a company such as Chessex as there are lots of dice that need to be rolled at times. Links where you can purchase these and the other dice that are needed are included below.
I hope you enjoy the game and have fun playing it. For any feedback or questions, please email me at falloutd40@gmail.com. Thank you!
-Chris
Links
Fallout 2d20 Beta:
https://thetrove.net/Books/Fallout/Fallout%202d20%20Beta%205.0.pdf
If you would like to compare this game to the official Fallout 2d20 tabletop RPG coming from Modiphius, you may download the 2d20 Beta doc here.
Roll My Dice: https://play.google.com/store/apps/details?id=com.wychwaystudios.rollmydice&hl=en_US
An excellent dice rolling app, available on Android and Apple. Create your own custom dice, including any of the dice needed for the Fallout d40 game, for free. The pictures shown are me rolling 3d40 out of my Fallout labeled dice bag.
Pound O Dice:
80-100 random polyhedral dice in the traditional sizes (d4, d6, d8, d10, d12, d20, d100)
D16, D24 & D30:
With the growth of games like Dungeon Crawl Classics, other sized polyhedral have become more popular and easier to come by. At this site you can buy the d16, d24 and d30 as well as other sized dice such as d5, d7, d9, etc. which DMs may find useful. They all look, feel and roll just like other dice.
D40: https://www.shapeways.com/product/JL5AT8X7T/solid-d40?optionId=2161020
The d40 is still not widely available so I recommend this product. You want to get one in black so that it is easy to paint. Simply apply the lightest brush strokes so that the paint only touches the top of the dice and doesn’t seep into the cut out numbers. This way the black numbers will stick out and you can have a d40 in any color you desire.



Gamma World: https://www.docdroid.net/b4ML42L/gamma-world-4e-rules-pdf
For those looking for post-apocalyptic and Fallout inspiring campaign ideas, I first want to recommend Gamma World. Gamma World originally came out in 1978 and was a successor to one of the author's earlier works Metamorphosis Alpha. It has a very similar backstory to Fallout (and I have to guess that the creators of the original Fallout were aware of it one way or another) in that mankind rises to a level of technology much greater than our own and then nukes themselves back to the stone age. In fact, you could look at Fallout as just a very specific Gamma World campaign. The last edition was Fourth Edition and is a great source for inspiration.
MCC:
Just as Dungeon Crawl Classics (DCC) by Goodman Games is a reimagining of original Dungeons and Dragons, Mutant Crawl Classics (MCC) is their reimagining of Gamma World. The book is currently in print and while not everything in it may be appropriate for a Fallout setting, there are a lot of great post-apocalyptic ideas contained within, including mutations which GMs may want to work into their games. If you do, you may want to rule that at level up, PCs can choose to either roll on the mutation chart or pick a perk (or heck, why not both!).
Big Apple Wasteland:
Big Apple Wasteland is a separate homebrewed Fallout system. In addition to being an alternative system, the author has provided an immense amount of detail for a campaign centered around New York City including information on locations, factions, backstory, random encounters and more. A great resource to draw ideas from no matter what system you use.
